Hello, I purchased Dialogue System for Unity several months ago and really enjoy working with it. Today I imported version 1.6.2 for the first time and am immediately seeing an override error in the console. I am using Unity v5.3.4 on an iMac running OSX 10.10.5.
The only part of the project I did not import was the Examples folder. This is the first time I have attempted to import Dialogue System into this specific project, so there are no older project files in the project. I have quit Unity and reopened the project in case there was some sort of setting rebuild that needed to happen.
I was curious if similar issues have come up for anyone else (I could not find any in the forum) and if there were any suggestions on how to resolve this? Any input would be greatly appreciated. Screenshot of relevant errors below.
Thank you,
Gene
[SOLVED] Override Error after importing v1.6.2
-
- Posts: 8
- Joined: Tue May 10, 2016 3:21 pm
[SOLVED] Override Error after importing v1.6.2
Last edited by VolcanoBean on Tue May 10, 2016 4:12 pm, edited 1 time in total.
Re: Override Error after importing v1.6.2
Hmm, I wonder if something happened to the version of the package hosted on the Asset Store. I'll try to reproduce this and get back to you.
Would you mind trying to import it into a new, completely empty project? In this project, you might have another misbehaving asset that defines a class "QuestLogWindow" in the global namespace instead of its own namespace.
Would you mind trying to import it into a new, completely empty project? In this project, you might have another misbehaving asset that defines a class "QuestLogWindow" in the global namespace instead of its own namespace.
-
- Posts: 8
- Joined: Tue May 10, 2016 3:21 pm
Re: Override Error after importing v1.6.2
Hi Tony,
Thanks for the prompt reply! I should have thought of trying a fresh install on an empty project before posting here. There was no error when importing into the new project. You're correct that there was a naming conflict in my project. I had a script called "Action" which was obviously a very poor choice, lol. Apologies for the false alarm and thanks for your help.
Gene
Thanks for the prompt reply! I should have thought of trying a fresh install on an empty project before posting here. There was no error when importing into the new project. You're correct that there was a naming conflict in my project. I had a script called "Action" which was obviously a very poor choice, lol. Apologies for the false alarm and thanks for your help.
Gene
Re: [SOLVED] Override Error after importing v1.6.2
Hi Gene,
No problem; glad you were able to get to the bottom of it so quickly!
No problem; glad you were able to get to the bottom of it so quickly!