Hi Toni
Can I play cutscene and custom animation same time?
So during conversation I went from another camera to focus on a table and then play a specific NPC animation?
Cheers
Cutscene and custom animation
Re: Cutscene and custom animation
Hi,
Yes. Use the Camera() sequencer command and Animation***() commands. See: Cutscene Sequence Tutorials.
Yes. Use the Camera() sequencer command and Animation***() commands. See: Cutscene Sequence Tutorials.
Re: Cutscene and custom animation
I am looking though the docs and videos-
Clearly i am missing something here, but i cant see, to find how to add both animation and cutscene is same node?
EDIT:
Also i have loop on the animation checked off- How do i only play the animation once instead of loop
Clearly i am missing something here, but i cant see, to find how to add both animation and cutscene is same node?
EDIT:
Also i have loop on the animation checked off- How do i only play the animation once instead of loop
Re: Cutscene and custom animation
What do you mean by cutscene?
Did you go through the Cutscene Sequence Tutorials?
If you use AnimatorPlayWait() and make it send a message that changes the animator state, it will play the animation only once even if it's set to loop. Example:
The first command will play the Walk animation once and then send the message "Done," which will cause the second command to play.
Did you go through the Cutscene Sequence Tutorials?
If you use AnimatorPlayWait() and make it send a message that changes the animator state, it will play the animation only once even if it's set to loop. Example:
Code: Select all
AnimatorPlayWait(Walk)->Message(Done);
AnimatorPlayWait(Idle)@Message(Done)
Re: Cutscene and custom animation
With cutscene i mean, that during a convsasation in one of the nodes i want the camera to change to a second came which has focus on something and while this focus is on, i want a specific animation to play.
Does this look correct:
My camera name is CameraSHOPMANBOOK..
Camera(CameraSHOPMANBOOK,, 4);
{{default}};
AnimatorPlayWait(shopmanhand)->Message(Done);
AnimatorPlayWait(Convo_11_Listening_Loop_IP)@Message(Done)
Does this look correct:
My camera name is CameraSHOPMANBOOK..
Camera(CameraSHOPMANBOOK,, 4);
{{default}};
AnimatorPlayWait(shopmanhand)->Message(Done);
AnimatorPlayWait(Convo_11_Listening_Loop_IP)@Message(Done)
Re: Cutscene and custom animation
I'll reply in your other thread since they look like they may be duplicates.