Hi,
I put the example scene and setup instructions in a separate thread: How To: Set Up Quest Machine + Dialogue System + Invector.
It did require a few things different from what I described previously, so I included instructions for setting up all the relevant GameObjects. If you have any questions about any of them, please let me know.
Invector, Quest Machine, Dialogue No Cursor.
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Re: Invector, Quest Machine, Dialogue No Cursor.
So i downloaded and took a look at the example. all works well. Seems like the issues is. That expandable Letterbox UI.. If i disable the letterbox (canvas) all works well. Using standard things are well. But using that letter box or the expandable one you sent me. Then ON START (GOD KNOWS WHY) I end up with Invector Third Person Controller and Shooter Melee Input Deactivated (On start.. So no game lol). Tested with new Players, With Example Invector Ones, With ones from your example.. All the same outcome. So think something I can not find is making that happen when using Letterbox Expandable.
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Re: Invector, Quest Machine, Dialogue No Cursor.
So i tested again.. Removing the child object Expandable from under CANVAS.. I thien just added straight to the Dialogue Manager Field and ADDED INSTANCE (when prompted with pop up) .. SEEMS FOR NOW... TO BE WORKING LOL.. I dont know what happened. SOmething corrupted or got funky i am guessing. I will keep digging and see if all working out, but seems like it is amazing. Thank you for all your help Tony.
Re: Invector, Quest Machine, Dialogue No Cursor.
Hi,
Glad to help! If you notice any issues, let me know.
Glad to help! If you notice any issues, let me know.
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- Posts: 93
- Joined: Wed Jan 22, 2020 1:20 pm
Re: Invector, Quest Machine, Dialogue No Cursor.
Got another quick question here. Everything seems to be working great now all connected Invector cinemachine, love hate, Quest machine, and dialogue. Am seeing one thing now however. I have a dialogue set up with NPC that goes on quest etc. Then continued dialogue that should happen after quest is finished, but can not seem to figure out what condition i should use etc. It seems like trying to have have condition for initial quest as success does not work because that quest basically disappears on me after it is done. Literally on quest giver when i make way to success of quest it disappears from the list field of quest giver. What would you recommend having as a condition for the initial quest is done to unlock this next dialogue segment or am I missing something?
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Re: Invector, Quest Machine, Dialogue No Cursor.
Hi,
Inspect the Quest Journal component. In the Save Settings section, tick Remember Completed Quests.
Inspect the Quest Journal component. In the Save Settings section, tick Remember Completed Quests.
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Re: Invector, Quest Machine, Dialogue No Cursor.
It Works! Thank you so so much. Incredible help as always. Sure I will have some questions down the road, but smooth sailing past 3 hours work. Thank you
Re: Invector, Quest Machine, Dialogue No Cursor.
Always glad to help!