Cutscene question?

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hrohibil
Posts: 369
Joined: Thu Nov 04, 2021 12:50 pm

Re: Cutscene question?

Post by hrohibil »

Sorry I was not clear enough.
I know I can change around with the up+ button.

My question was, it seems my issue only occurs when I have only one speaker representing the whole conversation.

No player, only the NPC talk to the player, meaning only grey nodes.
When I do it like that then it skips the camera cutscene sequence l. But as soon as I insert one node with the player, then it works??

My goal for this specific case is to have only the NPC giving instructions
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Tony Li
Posts: 22158
Joined: Thu Jul 18, 2013 1:27 pm

Re: Cutscene question?

Post by Tony Li »

What you described should work. Are there any errors or warnings in the Console window?

If not, then temporarily set the Dialogue Manager's Other Settings > Debug Level to Info. Play through the conversation, and make a note of what is being logged in the Console window. It should give you an idea of what's going on under the hood.
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