Issue with "save across scene change" after updating to DialogueSystem v2.2.22

Announcements, support questions, and discussion for the Dialogue System.
Post Reply
Vomdrache
Posts: 21
Joined: Wed Aug 18, 2021 1:00 pm

Issue with "save across scene change" after updating to DialogueSystem v2.2.22

Post by Vomdrache »

I found another issue after updating our project's Dialogue System package to 2.2.22.

I currently have a custom saver attached to a GameManager object. The custom saver has save across scene change checked true. No errors are raised and I have a console log before "return SaveSystem.Serialize(playerData);" in RecordData(). The console log is being hit, but no save file is being generated.

Saving the game through any other means using "SaveToSlot(0)" works without issue.

I am using separate branches where the only change between the two are the version update. This issue only exists on the updated branch. I have attempted to reproduce this by creating a new branch from the working version, after updating, the issue arrises.

Would you happen to have any idea on what could be happening here? I'm not entirely sure how the update to the Dialogue System would be related to the custom saver.
User avatar
Tony Li
Posts: 22158
Joined: Thu Jul 18, 2013 1:27 pm

Re: Issue with "save across scene change" after updating to DialogueSystem v2.2.22

Post by Tony Li »

Hi,

Does your custom saver component have a unique Key value?

Can you send a reproduction project to tony (at) pixelcrushers.com?
Post Reply