No rotation upon conversation end
No rotation upon conversation end
I am having an error where sometimes after I end or cancel out of a conversation I am not able to control the characters rotation, only the positional inputs work (I am using a opsive controller with the integration)
Re: No rotation upon conversation end
Hi,
Does this issue occur in the integration's example scene?
Are there any errors or warnings in your scene?
What versions of the Opsive controller and the Dialogue System are you using?
Does this issue occur in the integration's example scene?
Are there any errors or warnings in your scene?
What versions of the Opsive controller and the Dialogue System are you using?
Re: No rotation upon conversation end
No but this has a different template, none and if any none related to DS, and First person controller v. 2.4.2 and DS v. 2.2.21
Re: No rotation upon conversation end
Have you tried a joystick if you have one available? Can you rotate with the joystick?
If the only rotation issue is with the mouse, pause the game when this happens. Check the character's Unity Input component (or equivalent such as Rewired Input if you're using Rewired). Is the Conversing state still active? Perhaps it's not deactivating after the conversation for some reason.
While you're checking the Unity Input component, also check that the Ultimate Character Locomotion component's Converse ability is no longer active after the conversation. This isn't as likely. If Converse were still active, you wouldn't be able to move at all.
If none of that helps, please feel free to send a reproduction project to tony (at) pixelcrushers.com. I'll be happy to take a look.
If the only rotation issue is with the mouse, pause the game when this happens. Check the character's Unity Input component (or equivalent such as Rewired Input if you're using Rewired). Is the Conversing state still active? Perhaps it's not deactivating after the conversation for some reason.
While you're checking the Unity Input component, also check that the Ultimate Character Locomotion component's Converse ability is no longer active after the conversation. This isn't as likely. If Converse were still active, you wouldn't be able to move at all.
If none of that helps, please feel free to send a reproduction project to tony (at) pixelcrushers.com. I'll be happy to take a look.