Making Custom Menu
- supadupa64
- Posts: 200
- Joined: Sun Mar 06, 2016 9:40 pm
- Contact:
Re: Making Custom Menu
Game I'm working on:
Website: http://www.RuctionGames.com
Steam: http://store.steampowered.com/app/49682 ... en_Tablet/
Website: http://www.RuctionGames.com
Steam: http://store.steampowered.com/app/49682 ... en_Tablet/
Re: Making Custom Menu
Very nice! Great job with the jungle environment, especially the trees fluttering in the wind from the helicopter, and the leaves blowing around. I'm looking forward to watching this game develop! Now you need to reskin that quest log window.
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- Posts: 68
- Joined: Sun Aug 16, 2015 3:01 am
- Location: St. Louis, MO
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Re: Making Custom Menu
That looks pretty cool. Smooth framerate too!
- supadupa64
- Posts: 200
- Joined: Sun Mar 06, 2016 9:40 pm
- Contact:
Re: Making Custom Menu
Hey so I have a slight problem. I can't figure out what happened, but when I hit ESC the pause menu pops up, but none of the buttons are clickable. I can slightly click the save button and it pulls up the save option, but can't click anything in there either. I can move the volume and effects sliders back and forth, but nothing else is "targetable." Do you know what this could be?
Game I'm working on:
Website: http://www.RuctionGames.com
Steam: http://store.steampowered.com/app/49682 ... en_Tablet/
Website: http://www.RuctionGames.com
Steam: http://store.steampowered.com/app/49682 ... en_Tablet/
Re: Making Custom Menu
Hi,
It sounds like maybe some other UI element is blocking interaction. Since you can slightly click the save button, the UI element may only be partially overlapping the button.
Try playing the game, and open the pause menu. Then switch to the Scene view and focus on your pause menu. In the Scene view, click on a button that you know isn't clickable. Does this select the button, or does it perhaps select some invisible UI element that's overlapping it?
If that doesn't help, please feel free to send me a reproduction project. You could make a copy of your project, pare down everything except just what's required to open the pause menu, and then zip up the Assets and ProjectSettings folders. Send it to tony (at) pixelcrushers.com and let me know what version of Unity to use.
It sounds like maybe some other UI element is blocking interaction. Since you can slightly click the save button, the UI element may only be partially overlapping the button.
Try playing the game, and open the pause menu. Then switch to the Scene view and focus on your pause menu. In the Scene view, click on a button that you know isn't clickable. Does this select the button, or does it perhaps select some invisible UI element that's overlapping it?
If that doesn't help, please feel free to send me a reproduction project. You could make a copy of your project, pare down everything except just what's required to open the pause menu, and then zip up the Assets and ProjectSettings folders. Send it to tony (at) pixelcrushers.com and let me know what version of Unity to use.
- supadupa64
- Posts: 200
- Joined: Sun Mar 06, 2016 9:40 pm
- Contact:
Re: Making Custom Menu
Thanks for the direction. I disabled all my UI stuff and it worked again. So I've basically got it solved, I just need to fine tune it I guess. Thanks!!!
Game I'm working on:
Website: http://www.RuctionGames.com
Steam: http://store.steampowered.com/app/49682 ... en_Tablet/
Website: http://www.RuctionGames.com
Steam: http://store.steampowered.com/app/49682 ... en_Tablet/
- supadupa64
- Posts: 200
- Joined: Sun Mar 06, 2016 9:40 pm
- Contact:
Re: Making Custom Menu
Got it fixed. I discovered I had broken the UI prefab and the items were just piled up in the center of the UI so they were blocking the pause menu.
Game I'm working on:
Website: http://www.RuctionGames.com
Steam: http://store.steampowered.com/app/49682 ... en_Tablet/
Website: http://www.RuctionGames.com
Steam: http://store.steampowered.com/app/49682 ... en_Tablet/