Hi!
I'm creating some debugs to help me test my game and I was looking for a way to quickly put all nodes of a quest to True.
Basically, my plan is to press a certain button to skip to a certain area of the game (to simulate that I've played the game until that point), but I would also need all of the Main Quests up to that point to be completed (since many dialogues condition are depending on the state of the main quests).
I know I can set the entire quest to success with SetQuestState, but most of my dialogue condition are looking at specific Node States and those are not updated when I use SetQuestState to "success".
I was wondering if there was a quicker way than to basically use SetQuestNodeState for every state of every quest I need to update for this debug.
Thanks.
Any way to quickly put every node of a quest to True?
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- Posts: 20
- Joined: Sun Apr 04, 2021 11:54 am
Re: Any way to quickly put every node of a quest to True?
Hi,
No, there isn't. But I can add that to a list of features to add.
The main reason it isn't in there right now is because quests can branch. For example, you could have a quest to defeat an NPC in battle or befriend him. In this case, you wouldn't want to set the Defeat node and the Befriend node both true.
No, there isn't. But I can add that to a list of features to add.
The main reason it isn't in there right now is because quests can branch. For example, you could have a quest to defeat an NPC in battle or befriend him. In this case, you wouldn't want to set the Defeat node and the Befriend node both true.
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- Posts: 20
- Joined: Sun Apr 04, 2021 11:54 am
Re: Any way to quickly put every node of a quest to True?
Yeah, that makes sense.
Alright, I'll do it manually then!
Thanks!
Alright, I'll do it manually then!
Thanks!