Hi Tony -
I am trying to destroy the quest giver once all quests have been complete. If it were only 1 quest, I can use the "On trigger exit" event using the "Trigger Event" Component. Just not sure how to do this with multiple quests.
Thanks
Rick
Destroy Quest giver object when all quests are complete
Re: Destroy Quest giver object when all quests are complete
Hi Rick,
If the quests are written in the Quest Editor (not procedurally-generated) and are sequential (Do quest A, then do quest B, then do quest C), then you could configure the last quest to deactivate the quest giver. In the last quests' Success node > True state > Actions, add an Activate/Deactivate GameObject action, and assign the quest giver to it.
If the quests are written in the Quest Editor (not procedurally-generated) and are sequential (Do quest A, then do quest B, then do quest C), then you could configure the last quest to deactivate the quest giver. In the last quests' Success node > True state > Actions, add an Activate/Deactivate GameObject action, and assign the quest giver to it.
Re: Destroy Quest giver object when all quests are complete
That worked !
Thank you
Thank you