Journal & Alert UI Questions

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tootyboi95
Posts: 16
Joined: Wed Sep 29, 2021 1:51 pm

Re: Journal & Alert UI Questions

Post by tootyboi95 »

Hi Tony,

I believe I'm on the same page regarding what you said above. However, if I were to set alert UI text to the Active State for all quest nodes, I only see the alert UI as the 'Return to NPC' state gets active.

In other words, I'm supposed to see alert UI panels appearing as quest machine enters each quest node's active state. But I'm only seeing 1. Any idea why it's not appearing for other nodes (e.g. Start, Enter Circle)?

Thanks!
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Tony Li
Posts: 21928
Joined: Thu Jul 18, 2013 1:27 pm

Re: Journal & Alert UI Questions

Post by Tony Li »

Hi,

No idea. As a test, open the Demo scene and edit the Villager NPC's "Harvest Carrots" quest. Add an Alert to the "Get 3 Carrots" node's Active state > Actions:

qmMidNodeAlert.png
qmMidNodeAlert.png (35.41 KiB) Viewed 679 times

Then play the Demo and pick up the quest. You should see the alert:

qmMidNodeAlert2.png
qmMidNodeAlert2.png (28.54 KiB) Viewed 679 times

Once you've confirmed that works, perhaps you can compare it to your own quest's setup. If nothing jumps out at you, feel free to send a reproduction project to tony (at) pixelcrushers.com.
tootyboi95
Posts: 16
Joined: Wed Sep 29, 2021 1:51 pm

Re: Journal & Alert UI Questions

Post by tootyboi95 »

Hi Tony,

I followed your advice and realize that this works great with your demo scene. However, I also realize that there's something that's different between my setup and yours. I am using my dialogue system's alert UI integrated to Quest Machine. Therefore, I have attached the 'Dialogue System Quest Alert UI' component to the 'Quest Machine' gameobject, as per your tutorial.

I attempted to disable the 'Dialogue System Quest Alert UI' component, and the alert text started working fine. It seems to me that quest machine is set up fine, so the issue must lie with either the bridge or the Alert UI in Dialogue Manager. Are there any other settings that I have to adjust on Dialogue Manager's side of things?
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integration_issue.png
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tootyboi95
Posts: 16
Joined: Wed Sep 29, 2021 1:51 pm

Re: Journal & Alert UI Questions

Post by tootyboi95 »

Hi Tony,

I believe I have found the solution to my issue. As per my suspicion, there was nothing wrong with my quest machine setup. My 'Dialogue System Quest Alert UI' component shouldn't be the issue, so it had to be Dialogue System. Turns out that I have set: Alert Settings > Allow Alerts During Conversations to false for some reason. Set that to true, and it is working like a charm now!

Thanks alot for your help.
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Tony Li
Posts: 21928
Joined: Thu Jul 18, 2013 1:27 pm

Re: Journal & Alert UI Questions

Post by Tony Li »

Hi,

I can't take credit for this one. It was all you! I'm glad you found the issue and got it working.
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