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StackOverflowException
PixelCrushers.DialogueSystem.Tools.GameObjectHardFind (UnityEngine.GameObject item, System.String str, Int32 index)
PixelCrushers.DialogueSystem.Tools.GameObjectHardFind (UnityEngine.GameObject item, System.String str, Int32 index)
PixelCrushers.DialogueSystem.Tools.GameObjectHardFind (UnityEngine.GameObject item, System.String str, Int32 index)
PixelCrushers.DialogueSystem.Tools.GameObjectHardFind (UnityEngine.GameObject item, System.String str, Int32 index)
PixelCrushers.DialogueSystem.Tools.GameObjectHardFind (UnityEngine.GameObject item, System.String str, Int32 index)
*goes on forever*
I tried redownloading the repository I'm working on because it is perfectly working for my collegue and I still get this error.
The conversation I want to start is just a regular conversation with no special scripts or anything going on. (I also switched out the conversation with another one and I get the same problem). On the 4 laptop I tested on (Windows 7 x64, clean install) it worked once when I downloaded the project to a new folder, so completely clean, but when I restarted the game (and Unity) it crashes again.
Is there anything I can do to prevent this issue, or what could be the problem I'm facing here? I checked the method in the code and it should return null when the object it's trying to find is not in the scene but that does not seem to happen.