'UnityEngine.Application.LoadLevelAdditiveAsync(string)' is obsolete

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Stevepunk
Posts: 1
Joined: Tue Apr 12, 2016 4:53 am

'UnityEngine.Application.LoadLevelAdditiveAsync(string)' is obsolete

Post by Stevepunk »

Hi there,

I've downloaded SceneStreamer but am getting the following errors:

Assets/Pixel Crushers/Scene Streamer/Scripts/SceneStreamer.cs(286,69): warning CS0618: `UnityEngine.Application.LoadLevelAdditiveAsync(string)' is obsolete: `Use SceneManager.LoadSceneAsync'

Assets/Standard Assets/Utility/TimedObjectActivator.cs(82,25): warning CS0618: `UnityEngine.Application.LoadLevel(int)' is obsolete: `Use SceneManager.LoadScene'

Assets/Standard Assets/Utility/TimedObjectActivator.cs(82,47): warning CS0618: `UnityEngine.Application.loadedLevel' is obsolete: `Use SceneManager to determine what scenes have been loaded'

etc.
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Tony Li
Posts: 22085
Joined: Thu Jul 18, 2013 1:27 pm

Re: 'UnityEngine.Application.LoadLevelAdditiveAsync(string)' is obsolete

Post by Tony Li »

Hi,

Thanks for checking out Scene Streamer! The current version (pending update on the Unity Asset Store) gets rid of this warning message.
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Tony Li
Posts: 22085
Joined: Thu Jul 18, 2013 1:27 pm

Re: 'UnityEngine.Application.LoadLevelAdditiveAsync(string)' is obsolete

Post by Tony Li »

Scene Streamer 1.21 is finally available on the Asset Store. It gets rid of this deprecation warning in Unity 5.3+.
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