NPC sprites stick around after conversation end
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- Posts: 95
- Joined: Sun May 03, 2020 2:17 pm
NPC sprites stick around after conversation end
Back with another kerfuffle. I am having a problem where if a conversation ends, and another one is not set to start after it, the portrait for the NPC stays on the screen for a few seconds, even though watching the conversation tab in the manager as it plays confirms that the conversation is actually over. Is there a setting I'm missing somewhere that sets how long NPC portraits stay up?
Re: NPC sprites stick around after conversation end
Hi,
Is the NPC portrait part of the dialogue UI?
If so, is it possible that the dialogue UI or the subtitle panel are playing their "Hide" animations? If your dialogue UI or subtitle panels don't have Hide animations, remove their Animator components and clear the Show Animation Trigger and Hide Animation Trigger fields.
Is the NPC portrait part of the dialogue UI?
If so, is it possible that the dialogue UI or the subtitle panel are playing their "Hide" animations? If your dialogue UI or subtitle panels don't have Hide animations, remove their Animator components and clear the Show Animation Trigger and Hide Animation Trigger fields.