
my Love/hate system is set up and working with the dialogue system. Say based on 2 different answers, the characters relationship increases or decreases.
And the "end" of a scene, the player will have talked to various NPC and have a different relationship to everyone.
- Tom +50
- Horst -50
I want to load different scenes based on those numbers. Let's say if Tom and Horst both have a positive value, load 1, if one is negative, load 2, and so on.
I tried to find something in the manual but couldn't. Can you help? I suppose I have to use a seperate loading script and somehow check those values?
Thanks!