1. How to detect a conversation is playing so that I can't open the pause menu?
2. How to temporarily disable Proximity Selector if player pauses game while close to a usable Dialogue Trigger?
SealDev wrote: ↑Sun Aug 01, 2021 3:51 pm2. How to temporarily disable Proximity Selector if player pauses game while close to a usable Dialogue Trigger?
Just disable the ProximitySelector component. Example: