Flash Frame problem

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escooler
Posts: 7
Joined: Fri Dec 18, 2015 11:34 am

Flash Frame problem

Post by escooler »

Hey there,

was wondering if anyone could help me. I recently updated my copy of Dialogue system and have noticed two things acting differently/breaking.

Firstly when a new NPC subtitle line comes up the previous line is still there for an instant before flashing off. It's only for a moment, but when there is a decent amount of dialogue it becomes quite noticeable, any idea what could be causing thing.

Secondly, the typewriter sound effect no longer restarts it play for each character, but will play through its entire sound effect (which is quite a bit slower than my characters per second). I quite liked how it tapped previously when it reset.

Any idea what could be going wrong with these?

Edit: actually looking at it carefully, it appears to be a fully written line that flashes up, before disappearing and typewriting on
Last edited by escooler on Wed Mar 23, 2016 7:17 pm, edited 1 time in total.
escooler
Posts: 7
Joined: Fri Dec 18, 2015 11:34 am

Re: Flash Frame problem

Post by escooler »

I was getting this console warning, think it could be to do with this?

Adam
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Tony Li
Posts: 22104
Joined: Thu Jul 18, 2013 1:27 pm

Re: Flash Frame problem

Post by Tony Li »

Hi Adam,

Please download and import the updated UnityUITypewriterEffect right here: UnityUITypewriterEffect_2016-03-23.unitypackage or on the Dialogue System Extras page.

I recently added an option to get rid of that one-frame flash. After importing the package above, untick Wait One Frame Before Starting. (The effect used to wait one frame to allow certain types of automatic layouts to finish before starting the typewriter effect. In most cases, this one-frame delay isn't needed, and it just looks bad.)

To change the way audio is handled to the previous mode, tick Interrupt Audio Clip.

p.s. - I don't think the FadeUpButtons warning in the console is related to any of this.
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