MoveTowards() is undocummented.

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Deses
Posts: 15
Joined: Fri May 28, 2021 9:27 am

MoveTowards() is undocummented.

Post by Deses »

And that's it. I wanted to see what that Sequencer Command takes as parameters but it's completely missing from the docs and there's not a single mention in the forums.

Could you please add them to the docs, please? :)


For anyone else that gets to this thread, I took a look at the code and looks like MoveTowards expects a "CharacterPhysicsManager" as the controlled character, and a "Transform" for the destination.
Deses
Posts: 15
Joined: Fri May 28, 2021 9:27 am

Re: MoveTowards() is undocummented.

Post by Deses »

Oh by the way, I wanted to see the docs because I defined

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MoveTowards(Player, Destiantion)
where Destination is another GameObject in Point A, but the MoveTowards() goes to the Transform of the GameObject where the Dialogue System Trigger lives, Point B.
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Tony Li
Posts: 22037
Joined: Thu Jul 18, 2013 1:27 pm

Re: MoveTowards() is undocummented.

Post by Tony Li »

Hi,

It's MoveTo().

The parameters are flipped from your example:

Code: Select all

MoveTo(Destination, Player)
This is so you can omit the mover if you want to use the node's speaker:

Code: Select all

MoveTo(Destination)
Deses
Posts: 15
Joined: Fri May 28, 2021 9:27 am

Re: MoveTowards() is undocummented.

Post by Deses »

Hi Tony, thanks for the quick answer!

I now understand my confusion. MoveTowards is a custom Sequence my colleague made a long time ago, since I just joined him I wasn't aware of that.

Now that I know that I'll change the code myself. :)

If you want to see the differences between the sequences:
  • MoveTo moves the character instantly or during n seconds, but the character speed is not consistent depending on where the character triggers the sequence and it doesn't use any animation. That's good for teleport events or carefully scripted events.
  • MoveTowards, in the other hand, takes the character and moves it to the Transform with the character's default speed AND does use the animation.
I've made a short video to show you this:


Sorry for wasting your time! :oops: :oops:
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Tony Li
Posts: 22037
Joined: Thu Jul 18, 2013 1:27 pm

Re: MoveTowards() is undocummented.

Post by Tony Li »

Got it. No worries!
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