Sorry to ask but I am trying to open a UIS shop using DS with a controller (incontrol). I can get the conversation and the shop to open but it does not end the conversation properly when I do so I can not control the menu properly because if I push "submit" it still controls DS and closes the last DS subtitle and I regain character control while the menu is open. I looked at the demo and added the "@{{end}}" to the end of the sequence assuming that was it like "at the end, open shop". The shop does not open at all now though.
Is this something simple or not something that's been tested much? It's sort of cramming multi intergrations in now so I understand why it may not work. It's not super necessary but if it's an easy fix and you already know what's up it would be a nice feature

To save time here is my final sequence lua where the shop opens (before adding the "@{{end}}"):
AnimatorPlay(Talk1,, 2); OpenShop(Food Shop, Food Shop Menu, PLAYER_Roybus)
Here's a little vid to make it clear what I'm talking about and trying to do. It's a great DS starting toc ome along so would be lovely to use it to come into menus too. But no biggie.