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Version 1.2.15 has several improvements to procedural quest generation as well as quality of life improvements for the Quest Editor window for when you're authoring your own quests.
Version 1.2.15 Release Notes:
- Added: Unity UI Quest Journal UI 'Show Completed Quests' checkbox.
- Changed: If quest has no journal content, journal UI doesn't show it.
- Improved: Can now assign UIs to Quest Machine fields with basic drag-and-drop.
- Improved: Quest HUD show/hide options.
- Improved: Can drag-and-drop GameObject into Activate GameObject action.
- Improved: Quest content, conditions, and actions dropdown menus are now sorted alphabetically.
- Improved: {DOMAIN} tag is now replaced in quest generator counter & message requirements.
- Improved: Error handling when editor looks for custom quest action/condition/content types and an assembly has a non-loadable type.
- Improved: Added template script for generator requirement functions.
- Improved: UIs now add runtimeText of unrecognized quest content types.
- Fixed: Copy-paste bug.
- Fixed: Generation when goal action's minimum requirement was higher than number of entities in domain.
- Text Table: No longer counts empty field as having text for a language.
- Save System: Added MultiEnabledSaver.
- Save System: AnimatorSaver now also saves trigger parameter values.
- Save System: Fixed: Doesn't delete non-cross-scene data when loading additively.
- Save System: Fixed: Calls BeforeSceneChange() on scene objects UnloadAdditiveScene().
- Adventure Creator: Updated for 1.73.
- Dialogue System: Fixed UI issue where previous conversation's hide animation would conflict with showing quest conversation; Conversation quest action can now specify starting entry ID.
- Invector: Removed QuestMachinePausePlayer dependency on vThirdPersonController.
- Ultimate Character Controller: Updated for 2.3.2. Updates to Lua functions.
- uSurvival: Fixed reward for example scene quest.