Hey guys,
I'm trying to link variables from my own script with Lua function, but somehting went wrong and my conditions seems ignored. I followed the tutorial video. I created a function that return a bool, then I registered it as a Lua function. I created a new scriptable Custom Lua Function Info and set my new function. Then I set the new conditions in a dialog entry.
I added some sceenshot in attachment, can anyone helps me?
Thanks
Lua Conditions
Lua Conditions
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Re: Lua Conditions
Hi,
Are there any errors or warnings in the Console window?
Temporarily set the Dialogue Manager's Other Settings > Debug Level to Info. When your code gets to Lua.RegisterFunction, look for a log in the Console that reports that the function is registered.
What GameObject is the script on? Is the scene name correct?
Are there any errors or warnings in the Console window?
Temporarily set the Dialogue Manager's Other Settings > Debug Level to Info. When your code gets to Lua.RegisterFunction, look for a log in the Console that reports that the function is registered.
What GameObject is the script on? Is the scene name correct?