Problem with Passthrough node

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AArtlone
Posts: 37
Joined: Tue Mar 09, 2021 2:54 am

Problem with Passthrough node

Post by AArtlone »

I am experiencing what I think is a problem/bug. But I am not sure, perhaps you have made it like that on purpose. So I would like to share the example with you and I hope you can clarify it for me.

The problem that I think exists, is that the HUD QuestContent from the Passthrough Node is showing at the end of contentList. My expectation that it would show the "After Start" text in between the "Pesky Rabbits" and "Talk to Johann the Farmer"

Is it like this on purpose or is it a bug?

Thanks in advance.

Artem
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Tony Li
Posts: 21925
Joined: Thu Jul 18, 2013 1:27 pm

Re: Problem with Passthrough node

Post by Tony Li »

Hi,

Inspect the main quest properties. At the bottom of the inspector, expand 'Node Order for UIs'. Drag the order so Passthrough 5 is between Scare 3 Rabbits and Talk to NPC.
AArtlone
Posts: 37
Joined: Tue Mar 09, 2021 2:54 am

Re: Problem with Passthrough node

Post by AArtlone »

Oh, I see, thanks :thumbsup:
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