Quest already Active on scene load

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IICookieGII
Posts: 17
Joined: Mon Sep 30, 2019 6:04 am

Quest already Active on scene load

Post by IICookieGII »

Hi Toni,

It's been a while since I last messaged here on the forums! I see everything is still going strong! Still love the asset, and now we are pursuing QM as a full feature inside our game.

Anyway... I had a simple question. We wanted to know if we could have a quest already pre-loaded or active essentially for our player after the intro to the game, to have a quest already showing on-screen? I.e. "Go Speak to Joe Bloggs" as a starter quest from the moment the scene has loaded in? We want to have the player have to go immediately to the quest giver to get the next quest to start a tutorial set of quests basically giving the player a feel for controls and how to play the game.

Probably a really silly question... lol

Thanks,
Cookie
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Tony Li
Posts: 22145
Joined: Thu Jul 18, 2013 1:27 pm

Re: Quest already Active on scene load

Post by Tony Li »

Hi,

A good way is to use a script like in: How To: Start Quest From Script
IICookieGII
Posts: 17
Joined: Mon Sep 30, 2019 6:04 am

Re: Quest already Active on scene load

Post by IICookieGII »

Thanks Toni!

I should have responded to close the thread, I found that exact script from some frugal searching... that is indeed what we are using.

Thanks again.

Cookie
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Tony Li
Posts: 22145
Joined: Thu Jul 18, 2013 1:27 pm

Re: Quest already Active on scene load

Post by Tony Li »

Glad to help!
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