Camera
Camera
How i can show the camera to NPC when starting a conversattion. Please find attached invector template.do u have video tutorial for dialouge system quest for playmaker and also have discord?
Thanks in advance
Thanks in advance
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- ds.JPG (77.78 KiB) Viewed 1514 times
Re: Camera
Hi,
The _README.txt file has a link to the discord server. The discord server is for discussion, not support. Use this forum to get support help.
The Tutorials page has quest tutorials.
Here is the PlayMaker page: PlayMaker Support
Here is the Invector page: Invector Support
Here is an easy way to handle the camera with Invector:
The _README.txt file has a link to the discord server. The discord server is for discussion, not support. Use this forum to get support help.
The Tutorials page has quest tutorials.
Here is the PlayMaker page: PlayMaker Support
Here is the Invector page: Invector Support
Here is an easy way to handle the camera with Invector:
- Create a new camera. Set its Depth higher than the Invector camera depth. Set the camera inactive. Assign the camera to the Dialogue Manager's Display Settings > Camera & Cutscene Settings > Sequencer Camera.
- Set the Default Sequence to:
Code: Select all
Camera(Closeup,,1); Delay({{end}})
Re: Camera
Thanks for the quick reply i added an extra camera and added as per your information but i am getting the below error.
Dialogue System: Sequencer: Camera subject '' wasn't found.
UnityEngine.Debug:LogWarning(Object)
PixelCrushers.DialogueSystem.SequencerCommands.SequencerCommandCamera:Start() (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Sequencer/Commands/SequencerCommandCamera.cs:61)
Dialogue System: Sequencer: Camera subject '' wasn't found.
UnityEngine.Debug:LogWarning(Object)
PixelCrushers.DialogueSystem.SequencerCommands.SequencerCommandCamera:Start() (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Sequencer/Commands/SequencerCommandCamera.cs:61)
Re: Camera
Try assigning the player GameObject to the Dialogue System Trigger's Conversation Actor field and the NPC to the Conversation Conversant.
Re: Camera
Thanks it worked is there any video tutorial for quest using playmaker.
Re: Camera
Hi,
No. There's info for PlayMaker and info for quests, but no single tutorial that combines quests and PlayMaker in a single tutorial. In most cases, you won't need to use PlayMaker at all to control quests since the Dialogue System doesn't require scripting for most things. In the few times when you do want to use PlayMaker, just see the PlayMaker Support page for details on the quest actions.
No. There's info for PlayMaker and info for quests, but no single tutorial that combines quests and PlayMaker in a single tutorial. In most cases, you won't need to use PlayMaker at all to control quests since the Dialogue System doesn't require scripting for most things. In the few times when you do want to use PlayMaker, just see the PlayMaker Support page for details on the quest actions.
Re: Camera
I added NPC to FSM AI character and add v trigger generic action to FSM ai character to activate by pressing action key but the character falls from the ground please let me know what to do. Also when i press conversation while dialogue is on it will perform action and the NPC runs .
Re: Camera
Which character? Player or NPC? Make sure to set up your player according to the documentation. For the NPC, see below.
Use a Dialogue System Events component to disable the NPC's AI during conversations. See the second half of the Interaction Tutorial for information about using Dialogue System Events.
Re: Camera
Thanks, i solved. Now 2 doubts
1, Using playmaker i can save invector character position and inventory I have added invector status saver and position saver.But can find an inventory saver. also, i been confused on using invector saver
2,How i can add audio to the conversation.
1, Using playmaker i can save invector character position and inventory I have added invector status saver and position saver.But can find an inventory saver. also, i been confused on using invector saver
2,How i can add audio to the conversation.
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- DS1.JPG (299.6 KiB) Viewed 1486 times
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- DS.JPG (311.08 KiB) Viewed 1487 times
Re: Camera
Hi,
No need for PlayMaker. Use InvectorStatSaver and InvectorInventorySaver as described here.
Please see the Cutscene Tutorials 1-4. They will step you through how to add audio.