Hopefully this one is a quick fix. I'm trying to get a dialogue node to hide when it has no text, but for some reason, setting the visibility of the subtitle panel to "Only During Content" isn't doing it. I'm getting empty panels that only contain some Lua stuff in the backend.
The delay node for example only has a sequence command for "Continue()@2". Yet it shows up like this during gameplay.
I'm sure I'm probably just overlooking a setting or something that may be doing it.
Dialogue Panel not hiding when there is no content in it?
Re: Dialogue Panel not hiding when there is no content in it?
Hi,
There are two ways you can handle it.
1. Set the panel's Visibility to Only During Content. It should disappear if there's no text to show.
2. Or use the HidePanel(#) or SetDialoguePanel(false) sequencer commands.
There are two ways you can handle it.
1. Set the panel's Visibility to Only During Content. It should disappear if there's no text to show.
2. Or use the HidePanel(#) or SetDialoguePanel(false) sequencer commands.
Re: Dialogue Panel not hiding when there is no content in it?
Ok thank you I will try the sequencer commands since the visibility set to only during content wasn't changing it for some reason.