How do I stop the player movement input when displaying the Quest and Journal UI? This was possible with the Dialogue System using the conversing state. Is there something similar with the Quest Machine? What would you recommend?
Thanks,
Jay
How to stop player movement input when displaying Quest and Journal UI
Re: How to stop player movement input when displaying Quest and Journal UI
Hi Jay,
For dialogue using Quest Machine's dialogue UI, add a Greet Quest Giver ability to the player. It works similarly to the Dialogue System's Converse ability.
For the journal UI, add an Enable Cursor While Active component to it. This will show the cursor and freeze player movement.
For dialogue using Quest Machine's dialogue UI, add a Greet Quest Giver ability to the player. It works similarly to the Dialogue System's Converse ability.
For the journal UI, add an Enable Cursor While Active component to it. This will show the cursor and freeze player movement.
Re: How to stop player movement input when displaying Quest and Journal UI
Worked perfectly! Thanks once again.