Only one Button on Menu Doesn't Play Action List

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CodePrincess
Posts: 111
Joined: Thu Sep 27, 2018 11:06 pm

Re: Only one Button on Menu Doesn't Play Action List

Post by CodePrincess »

I think I see what's happening, and -- if so -- it is related to the Dialogue System.
Wow, I've never had a post with so many twists and turns!

The script has been installed in the SaveMenu Prefab.
https://www.mediafire.com/view/i0oncwwp ... b.png/file

And now the console says that it can't play the "BirdSquawk" sound I picked. The good news is, it wasn't even trying to
play the sound before. That just leaves the action list. I love me some progress!

I'm a little curious; It prints that message to the console pretty much every frame the cursor is over the Exit button.
Is it supposed to do that?

https://www.mediafire.com/view/yidpewdz ... r.png/file
Thank you so much for your help.

Oh! My stats!
Unity 2020.1.10f1
Adventure Creator 1.72.2
Dialogue System for Unity 2.2.12
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Tony Li
Posts: 21079
Joined: Thu Jul 18, 2013 1:27 pm

Re: Only one Button on Menu Doesn't Play Action List

Post by Tony Li »

I haven't dug into the AC code on that, but it's possible that, while the mouse is hovering over buttons, it keeps trying to play the sound until it's successful.
CodePrincess
Posts: 111
Joined: Thu Sep 27, 2018 11:06 pm

Re: Only one Button on Menu Doesn't Play Action List

Post by CodePrincess »

I haven't dug into the AC code on that, but it's possible that, while the mouse is hovering over buttons, it keeps trying to play the sound until it's successful.
That makes sense. I'll go see if fixing the Bird squawk problem lets the engine run the action list, maybe?
Thank you so much for your help.

Oh! My stats!
Unity 2020.1.10f1
Adventure Creator 1.72.2
Dialogue System for Unity 2.2.12
User avatar
Tony Li
Posts: 21079
Joined: Thu Jul 18, 2013 1:27 pm

Re: Only one Button on Menu Doesn't Play Action List

Post by Tony Li »

Maybe? But AC is pretty good about handling error conditions like that. Double-check that the script I provided above is on the menu when it gets instantiated into the scene. You might want to temporarily add Debug.Log lines to the OnEnable and OnDisable methods to verify that they're actually running when they should.
CodePrincess
Posts: 111
Joined: Thu Sep 27, 2018 11:06 pm

Re: Only one Button on Menu Doesn't Play Action List

Post by CodePrincess »

Okay, I got the squawks happening. You get one squawk when you hover over Scene Menu, but infinite squawks when you hover over any of the buttons in the Save Menu prefab. And it doesn't look like it runs the action list.

I hope this points to something useful. Is there anything I can do to help?
Oh, adding debug log comments to the new script. I just read your post. I'm on it!
Thank you so much for your help.

Oh! My stats!
Unity 2020.1.10f1
Adventure Creator 1.72.2
Dialogue System for Unity 2.2.12
CodePrincess
Posts: 111
Joined: Thu Sep 27, 2018 11:06 pm

Re: Only one Button on Menu Doesn't Play Action List

Post by CodePrincess »

I'm back from the double-check. I can confirm that the prefab SaveMenu has the script, and that the AC Menu GameSaveMenu uses SaveMenu as its linked canvas prefab.

The debug log says that StopAutoFocusWhileActive's OnEnable and OnDisable methods get called once when the game boots up, then only OnEnable gets called again when GameSaveMenu is activated.

https://www.mediafire.com/view/3o6stj3p ... e.png/file
Thank you so much for your help.

Oh! My stats!
Unity 2020.1.10f1
Adventure Creator 1.72.2
Dialogue System for Unity 2.2.12
User avatar
Tony Li
Posts: 21079
Joined: Thu Jul 18, 2013 1:27 pm

Re: Only one Button on Menu Doesn't Play Action List

Post by Tony Li »

Hi,

The infinite squawks make me wonder if the Dialogue System's UI is still stealing focus somehow. Does this only happen when you open the save menu while a conversation is active?

If not, then it's probably not Dialogue System-related. But feel free to send me a reproduction project either way. I don't mind taking a look.
CodePrincess
Posts: 111
Joined: Thu Sep 27, 2018 11:06 pm

Re: Only one Button on Menu Doesn't Play Action List

Post by CodePrincess »

Does this only happen when you open the save menu while a conversation is active?
No, it looks like it happens when there isn't a conversation going, as well.

Thank you for taking another look at my game. I've emailed you a link to the most recent version of the project. Good night!
Thank you so much for your help.

Oh! My stats!
Unity 2020.1.10f1
Adventure Creator 1.72.2
Dialogue System for Unity 2.2.12
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