I'm very new to the Dialogue System and I'm trying to get a conversation to pause and wait before the player has performed a specific action. I have the dialogue manager continue button set to 'always'.
In my conversation tree, for the dialogue bubble I want to pause, I have set the sequencer code to
Code: Select all
Continue()@Message("Test")
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void OnTriggerEnter2D(Collider2D collider)
{
// Pass a message to the dialogue system telling it that it can continue
Sequencer.Message("Test");
print ("Test message has been sent");
}
What am I doing wrong here?