I've been using Easy Save 2 (https://www.assetstore.unity3d.com/en/#!/content/768) for all my saving.
I used the built in dialogue saving system and it works just fine, but is there any way to integrate it with this asset?
Thanks!
Saving with Easy Save 2
Re: Saving with Easy Save 2
Hi,
Yes, there's a FAQ on it. It's short, so I'll paste it here:
How do I save and load using Moodkie's Easy Save 2?
The runtime state of the Dialogue System is stored in Lua tables. To retrieve it as a string, call PersistentDataManager.GetSaveData(). To apply the string back into the Lua tables, call PersistentDataManager.ApplySaveData().
To save using Easy Save 2: (replace key "myFile.txt?tag=dialogueSystem" with your own)
To load using Easy Save 2:
The Dialogue System Extras page contains an example scene that uses Easy Save 2 and PlayMaker.
Yes, there's a FAQ on it. It's short, so I'll paste it here:
How do I save and load using Moodkie's Easy Save 2?
The runtime state of the Dialogue System is stored in Lua tables. To retrieve it as a string, call PersistentDataManager.GetSaveData(). To apply the string back into the Lua tables, call PersistentDataManager.ApplySaveData().
To save using Easy Save 2: (replace key "myFile.txt?tag=dialogueSystem" with your own)
Code: Select all
ES2.Save(PersistentDataManager.GetSaveData(), "myFile.txt?tag=dialogueSystem");
Code: Select all
PersistentDataManager.ApplySaveData(ES2.Load<string>("myFile.txt?tag=dialogueSystem"));