This is my Bark Sequence:
Code: Select all
AudioWait(entrytag)@Message(BarkBubbleOpened);
I also have WaitUntilSequenceEnds checked (assuming that would cause the bark
to close when the sequence was finished). I have duration set to 0.0001 so that the bark
depends solely on the sequence's end to decide when to close.
(0 won't work because the code seems to force a non-zero value)
I thought this would work:
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DialogueManager.StopSequence(BarkController.LastSequencer);
Is there any way to immediately and completely stop the bark?
Side Note:
isPlaying in StandardBarkUI seems like it should be true when the bark is active and still playing a sequence, but it's not since it depends on the bark duration (which may be irrelevant if you're using sequences to determine the end).