Hi, I'm having a small issue with the Textline Dialogue UI - even though I've selected 'Always' from the Dialogue Manager continue button dropdown and assigned a continue button to my PC subtitle, the button does not seem to activate and I'm unable to continue the dialogue.
I noticed there was a post regarding this issue last year, and wanted to make sure that's the most up-to-date info on it? Thanks.
Textline and Continue Buttons
Re: Textline and Continue Buttons
Hi,
There isn't any new info beyond that, but make sure you're using the latest version of the package, dated 2019-10-09. It has the updates mentioned in that thread. Also make sure you've assigned your customized dialogue UI (with the continue buttons) to the Dialogue Manager's Dialogue UI field.
There isn't any new info beyond that, but make sure you're using the latest version of the package, dated 2019-10-09. It has the updates mentioned in that thread. Also make sure you've assigned your customized dialogue UI (with the continue buttons) to the Dialogue Manager's Dialogue UI field.
Re: Textline and Continue Buttons
Hi Tony, thanks for this. I've made sure to have the latest version installed, but I'm still having some issues.
I'm using the same process that I use for other Dialogue UIs (such as Standard Bubble), but it's still not working. That is:
Am I missing something in these steps, or getting something wrong? Sorry, been scratching my head at this for a while!
I'm using the same process that I use for other Dialogue UIs (such as Standard Bubble), but it's still not working. That is:
- Selecting 'Always' under the Continue Button dropdown in the Dialogue System Controller
- Unchecking 'Always Force Response Menu' bool in the Dialogue System Controller, so single option responses appear only as subtitles and not in the response panel.
- Creating a Continue button for the NPC and PC subtitle panels and assigning them to the Continue Button field in their respective Standard UI Subtitle Panel components.
- Ensuring the correct Dialogue UI is assigned in the Dialogue System Controller.
Am I missing something in these steps, or getting something wrong? Sorry, been scratching my head at this for a while!
Re: Textline and Continue Buttons
Hi,
Can you send a reproduction project and/or reproduction steps to tony (at) pixelcrushers.com?
Here's how I tested it today:
Can you send a reproduction project and/or reproduction steps to tony (at) pixelcrushers.com?
Here's how I tested it today:
- Imported the Dialogue System and Textline packages into a new, empty project.
- Added the scenes to build settings.
- Edited the Textline Dialogue UI to add a UI Button to each of the two subtitle panels and assigned them to the StandardUISubtitlePanels' Continue Button fields. I didn't assign anything to the OnClick() events. If nothing is assigned to OnClick() the StandardUISubtitlePanel will hook it up at runtime.
- Set the Dialogue Manager's Subtitle Settings > Continue Button dropdown to Always.
Re: Textline and Continue Buttons
Thanks - I've reproduced the steps you recommended and it has worked. The only difference that I can see so far is that, in my version, I'm using a duplicated version of the Textline Dialogue UI, but there must be something else causing the problem.
I'll have a poke around with it today and send the repro if I have no luck, if that's still alright!
I'll have a poke around with it today and send the repro if I have no luck, if that's still alright!
Re: Textline and Continue Buttons
I've found what's causing the issue - if I assign my own Dialogue Database rather than the one provided with Textline, the continue button doesn't work. The conversation itself will still play out fine, however, if I make sure continue isn't set to 'Always'.
Is there something I'm doing wrong in my own Dialogue Database that is causing this? Thanks,
- A
Edit: This is solved now - it was just a case of ensuring the button was focused. Because of the previous post with a similar issue I ended up going down a rabbit hole looking for the wrong solution, when it was just an obvious error. Sorry!
Is there something I'm doing wrong in my own Dialogue Database that is causing this? Thanks,
- A
Edit: This is solved now - it was just a case of ensuring the button was focused. Because of the previous post with a similar issue I ended up going down a rabbit hole looking for the wrong solution, when it was just an obvious error. Sorry!
Re: Textline and Continue Buttons
Glad you got it sorted!