Hi tony
as you know im using multidatabase (_global db and 12 chapters db) the game we are making has a lot of cutscences (83 more or less) so for the progress of the character we store the state of each cutscenes to know if the player see it or not and make things happens according their values (true or false).
i will want to know how works this kind of variables, for example when i create a variable in runtime if i use multidatabase can i choose in what database can i store it?
thanks
[question] multidatabase and variables in runtime
Re: [question] multidatabase and variables in runtime
Hi Alfonso,
Those variables will be in the Dialogue System's Lua environmentm but they won't be stored in any databases. Since they're in the Lua environment, they'll be included in saved games.
Those variables will be in the Dialogue System's Lua environmentm but they won't be stored in any databases. Since they're in the Lua environment, they'll be included in saved games.
Re: [question] multidatabase and variables in runtime
great more easy then