It uses the WaitForMessage() sequencer command. (Info: Sequences, Tutorials, additional WaitForMessage example)
In your tutorial conversation, use the WaitForMessage() sequencer command to wait for a sequencer message. In the example below, the dialogue entry "Press the red button" waits for the sequencer message "PressedRedButton".
When the player completes the task, in a C# script call Sequencer.Message(). Example:
Code: Select all
Sequencer.Message("PressedRedButton");