The project I'm building won't be using VA, so it will be more focused on text. There is a generic "talk" animation set in the actor's animator, and the dialogue system's default sequence is as follows:
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AnimatorBool(Talking,true,);
required AnimatorBool(Talking,false,)@Message(Typed)
Also, this means that the typewriter effect's pause characters won't affect the talking animation in any way, meaning that the text would pause but the actor still moves the mouth. I'd like to find a way to syncronize this, or if there is a way to evaluate which characters are being written by the typewriter effect, so any help is much appreciated!
Thanks a ton!