totally new need tips pls

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T j
Posts: 4
Joined: Sun Oct 25, 2020 2:30 pm

totally new need tips pls

Post by T j »

hey there

i just joined this community b4 i was using open source fungus but its not good in 3D for user's like me
with no coding background any way

i just brought dialogue system but cant figure out how to use it

i want to pack every character text conversation in one big conversation sheet and control the progress in story via conditions the problem i face is every time i trigger conversation its start from the 1st node in the conversation how to make it start from last node b4 stop what i mean start it from last point its stop at so it loop with one line till the condition become true so it can be move forward in the story

or if there is better way then this pls guide me thank you
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Tony Li
Posts: 22051
Joined: Thu Jul 18, 2013 1:27 pm

Re: totally new need tips pls

Post by Tony Li »

Hi,

Thanks for buying the Dialogue System!

To familiarize yourself with the Dialogue System, I recommend going through a few of the tutorials:
The Conversation Conditions tutorial uses variables to control where the conversation goes. You can store information in variables and then use Conditions to specify where the conversation goes based on variable values. For example, say you're writing a conversation with a Wizarding Teacher. The teacher has three topics:
  • Introduction and first lesson (turn into a chicken).
  • Waiting for you to complete your first lesson.
  • Good job. Now here's your homework.
You could define two variables:
  • Current Lesson: A number. Starts at 0. After the introduction, it's set to 1
  • Is Chicken: A Boolean (true/false). Starts false. The player does something in gameplay to set it true.
Then your conversation might look like this:

multipleEntryConversation.png
multipleEntryConversation.png (81.3 KiB) Viewed 699 times

Going from left to right, there are 4 branches:
  • Branch 1: Plays when the player has not yet talked to the teacher to get lesson 1's assignment.
  • Branch 2: Plays when the player is doing lesson 1 (turn into a chicken) but hasn't completed it yet.
  • Branch 3: Plays when the player is doing lesson 1 and has completed it. The teacher congratulates the player and tells the player to return tomorrow for lesson 2.
  • Branch 4: Plays when the player returns for lesson 2.
T j
Posts: 4
Joined: Sun Oct 25, 2020 2:30 pm

Re: totally new need tips pls

Post by T j »

thank you for your answer i will try this and update this reply

Update i managed to do it as the guide above i arranged every main branch from the start node with indexer will change during game play "story event sequence " + linked with quest + i followed site guide for custom ui things works nice and easy


but i have problem with alert i like to show them on screen when specific dialogue node start so

i setup scripts in the desired conversation node and i mead showalert the problem the alert show up and remain on screen
even if conversation ended this not happen in case i use continue button its dissapear when next node start anyway i searched the site i found in dialogue manger alert setting but nothing happen + i try override time in conversation in subtitle chars per second not work also

how to achieve this behavior make alert start end with time with specific node conversation ??
T j
Posts: 4
Joined: Sun Oct 25, 2020 2:30 pm

Re: totally new need tips pls

Post by T j »

its work the alert fade out i just removed the conversation override and adjust only the manger and its work the problem was in the alert settings in manger i adjust them and forget about them i zeroed everything there and only changed the min alert to make it last little longer then the node block
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Tony Li
Posts: 22051
Joined: Thu Jul 18, 2013 1:27 pm

Re: totally new need tips pls

Post by Tony Li »

Hi,

Just checking -- is everything working correctly now then?
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