Dialogue Quest machine problem

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0ktun
Posts: 7
Joined: Mon Oct 12, 2020 8:08 am

Dialogue Quest machine problem

Post by 0ktun »

hi, i recorded a video explaing the problem

CurrentQuestState(questID)== active ( failure/success) Conditions are not working when I go back to the questgiver, I can't reach the dialogue. Also the demo scene is not working, I watched your video on the intergration of both assets (dialogue and quest). There is no details on how to merge them from scartch.
It would be much appreciated if you make a video with more details in which explaining how to make the integration starting from scartch.
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Tony Li
Posts: 21925
Joined: Thu Jul 18, 2013 1:27 pm

Re: Dialogue Quest machine problem

Post by Tony Li »

Hi,

Thanks for posting your video.

Videos 2 and 6 cover the entire process. I don't know what else I could add to the videos.

Instead, let's focus on getting the "Explore the Circle" quest to work in your test scene.

Check your Dialogue Manager GameObject. Make sure it has a Dialogue System Quest Machine Bridge component, and that Override Quest Log is ticked.

Add Dialogue System Conversation Quest Content in the quest's Offer Text, Active, and Successful states. See position 5:15 in the video.

In your conversation, add branches for all of the quest's states, and make sure each branch has valid Conditions. See 3:30 in the video.

If that doesn't help, please let me know where you get stuck.
0ktun
Posts: 7
Joined: Mon Oct 12, 2020 8:08 am

Re: Dialogue Quest machine problem

Post by 0ktun »

Tony Li wrote: Mon Oct 19, 2020 4:14 pm Hi,



Add Dialogue System Conversation Quest Content in the quest's Offer Text, Active, and Successful states. See position 5:15 in the video.

i forget this part in Active, and Successful states, thanks alot <3 !
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Tony Li
Posts: 21925
Joined: Thu Jul 18, 2013 1:27 pm

Re: Dialogue Quest machine problem

Post by Tony Li »

Happy to help! :-)
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