Hi,
I want to apply a different dialogue UI for a specific dialogue node.
For example, for a monologue, I want to have a "cloudy" dialogue box instead of a regular box.
What is the best way to do it in the Dialogue System in Unity?
Thank you,
Alternative Dialogue UI design
Re: Alternative Dialogue UI design
Hi,
If you want to use a different dialogue UI for an entire conversation, use an Override Dialogue UI component. See the "Terminal" GameObject in DemoScene1 for an example.
If you want to use a different panel only for one or more nodes inside a conversation, add another subtitle panel to the dialogue UI. Add it to the StandardDialogueUI's Conversation UI Elements > Subtitle Panels list. Then use the [panel=#] markup tag in the node's text, or use the SetPanel() sequencer command.
If you want to use a different dialogue UI for an entire conversation, use an Override Dialogue UI component. See the "Terminal" GameObject in DemoScene1 for an example.
If you want to use a different panel only for one or more nodes inside a conversation, add another subtitle panel to the dialogue UI. Add it to the StandardDialogueUI's Conversation UI Elements > Subtitle Panels list. Then use the [panel=#] markup tag in the node's text, or use the SetPanel() sequencer command.