Best way to set model state?

Announcements, support questions, and discussion for the Dialogue System.
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Tony Li
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Joined: Thu Jul 18, 2013 1:27 pm

Re: Best way to set model state?

Post by Tony Li »

Are there any warnings in the Console?

Is the GameObject named Yuna_P or Yuna_3P? (I'm guessing Yuna_3P from the screenshots, but just checking.)

Make sure your Console window isn't filtering out info logs.

You may find it easier to use scene events:

fkkcloud
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Joined: Mon Oct 05, 2020 6:00 am

Re: Best way to set model state?

Post by fkkcloud »

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Actually it did spit out the log.
fkkcloud
Posts: 298
Joined: Mon Oct 05, 2020 6:00 am

Re: Best way to set model state?

Post by fkkcloud »

Tony Li wrote: Wed Oct 07, 2020 3:11 pm Are there any warnings in the Console?

Is the GameObject named Yuna_P or Yuna_3P? (I'm guessing Yuna_3P from the screenshots, but just checking.)

Make sure your Console window isn't filtering out info logs.

You may find it easier to use scene events:

I think it'd work but since it will be used as "Changing facial emotion, putting up an emote and such" - I hope to do it within the Sequence Command so it easily copy/paste through lots of dialogue nodes..
fkkcloud
Posts: 298
Joined: Mon Oct 05, 2020 6:00 am

Re: Best way to set model state?

Post by fkkcloud »

For now, I've created registered a custom Lua script that runs on the Script field of each Node which works fine for me.
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Tony Li
Posts: 22051
Joined: Thu Jul 18, 2013 1:27 pm

Re: Best way to set model state?

Post by Tony Li »

Sounds good!
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