Migrating Level Manager to Dialogue System
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- Joined: Mon Apr 08, 2019 8:01 am
Re: Migrating Level Manager to Dialogue System
Regarding the saving upon scene change, that is indeed correct- sorry, I don't know where I was coming from with my example. I guess from a design perspective it might not be necessary to save something that already persists across scenes with DontDestroyOnLoad() and I just want to be in control of where and when the player can save their data, e.g. avoiding anything funny happening from them quitting the game without saving etc.
Re: Migrating Level Manager to Dialogue System
Got it. It sounds like you're fine then. But if you have any questions or run into any issues, just let me know.