My compliments to you Toni fo this amazing plugin and forum!
Time has come to ask for your help for the first time, cause I believe there's something I'm missing here...
The project I'm working on has one single, big dialogue that contains many conversations. We're treating every conversation as a separate scenario that appears one after the other, forming a randomly generated story.
What I'm trying to do is having a short UI transition between these scenarios that informs the user the current scenario ended and he's now in a new one.
I tried putting an AnimatorPlayWait command in the last state of the first introductory conversation:
Code: Select all
AnimatorPlayWait(Hide_to_left, Dialogue Panel);
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What happens instead is, the Hide_to_left animation gets triggered correctly, the panel disappears but then reappears in the middle of the transition in its original position, while the new subtitle panel starts on top of it with the new scenario.
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So, since I believe the AnimatorPlayWait command works (otherwise we would have encountered quite a bug here ) there must be something else messing with the correct waiting time.
Here's the conversation line that triggers it:
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I hope the situation is clear enough, thanks a lot for your help!