This forum post was super helpful! I've implemented a similar effect for the HUD, where each node of the quest, when completed gets <s></s> tags in its True state. However, once I move onto a new node in the quest, I'd like these items to disappear from the HUD. I figured out one way to do this by adding Actions in the Found All Items node that follows to set each of the previous quest nodes to inactive. This seems like a workaround, though - is there a better way to do it?
Also, with the above method, when I change scenes it doesn't work and the strikethrough items still show.
https://ibb.co/0Y1YpF7
Create A To-Do Like Checklist Quest
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- Posts: 113
- Joined: Sun Sep 20, 2020 8:21 pm
Re: Create A To-Do Like Checklist Quest
That's probably the best approach. The display rules are fairly straightforward: the UI just shows all content for the current quest state and quest node states. So setting previous nodes to a state without content, like you did, will take care of it.