Faction ID's getting scrambled
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- Posts: 29
- Joined: Mon Mar 02, 2020 1:44 pm
Faction ID's getting scrambled
Hi Tony
I'm seeing an intermittent issue with the faction database. I haven't been able to reproduce it reliably, and my project is huge, so I know troubleshooting is problematic. However, I'm hoping that perhaps you have a suggestion as to how I might resolve the issue.
When I call the method GetAffinity(), it in turn drills down in code to eventually call FindRelationshipTraitRecursive(). At times, this method will go into a recursive loop and bail out with the warning
Love/Hate: FindRelationshipTrait exceeded max parent search depth
When I break on that line and look at the m_factionIDLookup table, I see a mismatch between the value stored in the "Key" field and the "id" in the corresponding faction value field. I've attached a screenshot of one of those mismatches. Note that "Key" is set to 20, but the id is set to 11. This causes the code to return the wrong faction when performing a lookup, and then the parents of the incorrect faction are recursed, eventually bailing on the warning.
If there's something I can send you besides the entire project, let me know and I'll gladly do so. Thanks!
I'm seeing an intermittent issue with the faction database. I haven't been able to reproduce it reliably, and my project is huge, so I know troubleshooting is problematic. However, I'm hoping that perhaps you have a suggestion as to how I might resolve the issue.
When I call the method GetAffinity(), it in turn drills down in code to eventually call FindRelationshipTraitRecursive(). At times, this method will go into a recursive loop and bail out with the warning
Love/Hate: FindRelationshipTrait exceeded max parent search depth
When I break on that line and look at the m_factionIDLookup table, I see a mismatch between the value stored in the "Key" field and the "id" in the corresponding faction value field. I've attached a screenshot of one of those mismatches. Note that "Key" is set to 20, but the id is set to 11. This causes the code to return the wrong faction when performing a lookup, and then the parents of the incorrect faction are recursed, eventually bailing on the warning.
If there's something I can send you besides the entire project, let me know and I'll gladly do so. Thanks!
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Re: Faction ID's getting scrambled
Here's the actual faction entry that causes infinite recursion. Note that the key is 10, and the id of the value is 20. The parent array contains the id 10, so looking up the parent returns the child once again.
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Re: Faction ID's getting scrambled
I followed up by exporting my faction database and examined it. The export appears to show the same issue, in that although in the admin UI my faction members have the correct parents, the export shows the incorrect faction names for parents. I'm attaching a screenshot showing what's in the inspector. Here's what in the factions.csv. The last line shows that the parents for "The Lady of the Island" are listed as "Unseelie Court" and "Fishing Village", whereas the screenshot shows the parents as "Seelie Court" and "Green Council" (the correct values).
ID,Name,Description,Preset,Color,%Judge Parents,Openness,Imagination,Artistic Interests,Emotionality,Adventurousness,Intellect,Liberalism,Conscientiousness,Self-efficacy,Orderliness,Dutifulness,Achievement-striving,Self-discipline,Cautiousness,Extraversion,Friendliness,Gregariousness,Assertiveness,Activity Level,Excitement-seeking,Cheerfulness,Agreeableness,Trust,Morality,Altruism,Cooperation,Modesty,Sympathy,Neuroticism,Anxiety,Anger,Depression,Self-consciousness,Immoderation,Vulnerability,Parents
-1,Monk,,1,0,0,60,60,55,30,10,50,25,40,15,42,45,20,25,15,5,15,5,0,0,-5,15,25,35,40,10,25,50,35,15,-30,-30,0,20,15,10
12,Monastery,,0,0,0,81.8,56.4,62.3,12.7,4.9,55.5,16.5,44.8,28.2,41.8,40.9,7.5,30.7,21.2,-14.9,26.7,3.9,-13.3,-21.2,-31.5,24.4,37,44.8,45.6,15.7,33.8,22,40.9,7.1,-76.3,-66.1,-78.7,15.7,-67.6,-55.9
13,Fishing Village,,0,2,0,22.8,-8.7,-14.2,16.5,-42.5,21.2,-6.3,29.1,33,16.5,27.5,-9.4,22,10.2,-3.9,-11.8,-9.4,25.3,-22,-10.2,9.4,-14.9,-6.3,19.7,14.2,48,-22,-12.6,14.9,7.9,-6.3,10.2,18.1,10.2,-13.4
1,Green Council,,0,5,0,-22,43.3,37,-12.6,18.1,47.2,8.7,40.1,18.1,-15.7,46.4,-11.8,26.7,15.7,-12.6,-16.5,-29.9,44.8,3.9,-26.7,5.5,-11.8,-11.8,26,12.6,29.9,-30.7,9.4,0,-19.7,11,-14.2,-22.8,26.7,-12.6
2,Wildlanders,,0,10,0,-14.9,-5.5,11,68.4,47.2,-8.7,-12.6,-19.7,35.4,-38.5,12.6,-14.2,14.2,8.6,-33,-23.6,-36.2,32.3,32.3,-32.3,16.5,-12.6,-63.7,-37.8,-10.2,7.1,-48.8,-22.8,-55.9,16.5,24.4,-30.7,-48,19.7,9.4
3,Lords of Earthly Fire,,0,3,0,-39.3,-29.1,17.3,43.3,-28.3,9.4,-24.4,52.7,40.9,18.1,40.1,-4.7,24.4,31.5,-37.8,-32.3,-36.2,48.8,11,-33.8,12.6,-19.7,-40.1,35.4,-38.5,19.7,21.2,-27.5,0,-27.5,34.6,-33,-19.7,0,14.2
4,Underworld,,0,1,0,-41.7,-9.4,11,24.4,-11.8,29.1,-9.4,18.9,38.5,19.7,22.8,3.9,32.3,19.7,-33,-15.7,-32.3,44.1,11.8,-15.7,7.1,-16.5,-37.8,35.4,5.5,24.4,-33.8,-18.9,0,12.6,23.6,-18.1,-22.8,-16.5,-42.5
8,Children of Gaia,,0,6,0,14.9,4.7,40.1,30.7,12.6,0,0,49.6,32.3,20.5,40.9,4.7,20.5,20.5,-11,-8.7,7.1,-6.3,22,-18.9,12.6,-10.2,4.7,-16.5,9.4,11,12.6,18.1,-18.9,15.7,26.7,13.4,-15.7,12.6,48
9,Seelie Court,,0,4,0,18.9,66.1,50.3,18.1,41.7,37.8,11.8,43.3,39.3,-10.2,33.8,14.9,22.8,10.2,-7.1,13.4,8.7,23.6,29.1,17.3,26,4.7,-11.8,34.6,27.5,24.4,-7.9,-14.9,3.9,14.9,17.3,-7.1,-8.7,21.2,15.7,Lady of the Flame
21,Seelie Guardian,,0,0,10.7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,Unseelie Court
10,Unseelie Court,,0,7,10.7,-35.4,60.6,44.8,38.5,30.7,30.7,-21.2,19.7,34.6,-14.9,16.5,22.8,14.9,22.8,-14.2,-22.8,15.7,36.2,21.2,26.7,16.5,-20.5,-23.6,-9.4,-10.2,16.5,-29.1,-16.5,9.4,15.7,40.1,7.1,-13.4,21.2,14.9,Lady of the Flame
20,Unseelie Guardian,,0,7,10.7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,Unseelie Guardian
11,Winged Choir,,0,9,10.7,21.2,33,22,26.7,23.6,8.7,-8.7,7.1,29.9,4.7,28.3,-8.7,17.3,25.2,12.6,18.9,18.9,25.2,37.8,22.8,16.5,12.6,22.8,0,0,11.8,9.4,-11,15.7,21.2,21.2,7.9,-14.9,-8.7,40.1
14,The Sidhe,,0,0,10.7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
15,The Guests,,0,0,10.7,-34.4,48.9,39.7,11.5,42,31.3,2.3,-22.2,19.1,-32.1,-16.8,6.9,35.1,-16,-3.1,22.9,3.1,35.9,-12.2,-13,-35.9,-12.2,-23.7,-12.2,7.6,-6.1,-15.3,-30.6,13,-12.2,14.5,-20.6,-8.4,15.3,-13.8
16,Lady of the Flame,,0,0,10.7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,Wildlanders
17,The Alchemist,,0,0,10.7,60,60,55,30,10,50,25,40,15,42,45,20,25,15,5,15,5,0,0,-5,15,25,35,40,10,25,50,35,15,-30,-30,0,20,15,10,The Sidhe
18,The Maker,,0,0,10.7,60,60,55,30,10,50,25,40,15,42,45,20,25,15,5,15,5,0,0,-5,15,25,35,40,10,25,50,35,15,-30,-30,0,20,15,10,The Sidhe
19,The Lady of the Island,,0,0,10.7,-1.55,54.7,43.65,2.75,29.9,42.5,10.25,41.7,28.7,-12.95,40.1,1.55,24.75,12.95,-9.85,-1.55,-10.6,34.2,16.5,-4.700001,15.75,-3.55,-11.8,30.3,20.05,27.15,-19.3,-2.75,1.95,-2.400001,14.15,-10.65,-15.75,23.95,1.55,Unseelie Court,Fishing Village
ID,Name,Description,Preset,Color,%Judge Parents,Openness,Imagination,Artistic Interests,Emotionality,Adventurousness,Intellect,Liberalism,Conscientiousness,Self-efficacy,Orderliness,Dutifulness,Achievement-striving,Self-discipline,Cautiousness,Extraversion,Friendliness,Gregariousness,Assertiveness,Activity Level,Excitement-seeking,Cheerfulness,Agreeableness,Trust,Morality,Altruism,Cooperation,Modesty,Sympathy,Neuroticism,Anxiety,Anger,Depression,Self-consciousness,Immoderation,Vulnerability,Parents
-1,Monk,,1,0,0,60,60,55,30,10,50,25,40,15,42,45,20,25,15,5,15,5,0,0,-5,15,25,35,40,10,25,50,35,15,-30,-30,0,20,15,10
12,Monastery,,0,0,0,81.8,56.4,62.3,12.7,4.9,55.5,16.5,44.8,28.2,41.8,40.9,7.5,30.7,21.2,-14.9,26.7,3.9,-13.3,-21.2,-31.5,24.4,37,44.8,45.6,15.7,33.8,22,40.9,7.1,-76.3,-66.1,-78.7,15.7,-67.6,-55.9
13,Fishing Village,,0,2,0,22.8,-8.7,-14.2,16.5,-42.5,21.2,-6.3,29.1,33,16.5,27.5,-9.4,22,10.2,-3.9,-11.8,-9.4,25.3,-22,-10.2,9.4,-14.9,-6.3,19.7,14.2,48,-22,-12.6,14.9,7.9,-6.3,10.2,18.1,10.2,-13.4
1,Green Council,,0,5,0,-22,43.3,37,-12.6,18.1,47.2,8.7,40.1,18.1,-15.7,46.4,-11.8,26.7,15.7,-12.6,-16.5,-29.9,44.8,3.9,-26.7,5.5,-11.8,-11.8,26,12.6,29.9,-30.7,9.4,0,-19.7,11,-14.2,-22.8,26.7,-12.6
2,Wildlanders,,0,10,0,-14.9,-5.5,11,68.4,47.2,-8.7,-12.6,-19.7,35.4,-38.5,12.6,-14.2,14.2,8.6,-33,-23.6,-36.2,32.3,32.3,-32.3,16.5,-12.6,-63.7,-37.8,-10.2,7.1,-48.8,-22.8,-55.9,16.5,24.4,-30.7,-48,19.7,9.4
3,Lords of Earthly Fire,,0,3,0,-39.3,-29.1,17.3,43.3,-28.3,9.4,-24.4,52.7,40.9,18.1,40.1,-4.7,24.4,31.5,-37.8,-32.3,-36.2,48.8,11,-33.8,12.6,-19.7,-40.1,35.4,-38.5,19.7,21.2,-27.5,0,-27.5,34.6,-33,-19.7,0,14.2
4,Underworld,,0,1,0,-41.7,-9.4,11,24.4,-11.8,29.1,-9.4,18.9,38.5,19.7,22.8,3.9,32.3,19.7,-33,-15.7,-32.3,44.1,11.8,-15.7,7.1,-16.5,-37.8,35.4,5.5,24.4,-33.8,-18.9,0,12.6,23.6,-18.1,-22.8,-16.5,-42.5
8,Children of Gaia,,0,6,0,14.9,4.7,40.1,30.7,12.6,0,0,49.6,32.3,20.5,40.9,4.7,20.5,20.5,-11,-8.7,7.1,-6.3,22,-18.9,12.6,-10.2,4.7,-16.5,9.4,11,12.6,18.1,-18.9,15.7,26.7,13.4,-15.7,12.6,48
9,Seelie Court,,0,4,0,18.9,66.1,50.3,18.1,41.7,37.8,11.8,43.3,39.3,-10.2,33.8,14.9,22.8,10.2,-7.1,13.4,8.7,23.6,29.1,17.3,26,4.7,-11.8,34.6,27.5,24.4,-7.9,-14.9,3.9,14.9,17.3,-7.1,-8.7,21.2,15.7,Lady of the Flame
21,Seelie Guardian,,0,0,10.7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,Unseelie Court
10,Unseelie Court,,0,7,10.7,-35.4,60.6,44.8,38.5,30.7,30.7,-21.2,19.7,34.6,-14.9,16.5,22.8,14.9,22.8,-14.2,-22.8,15.7,36.2,21.2,26.7,16.5,-20.5,-23.6,-9.4,-10.2,16.5,-29.1,-16.5,9.4,15.7,40.1,7.1,-13.4,21.2,14.9,Lady of the Flame
20,Unseelie Guardian,,0,7,10.7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,Unseelie Guardian
11,Winged Choir,,0,9,10.7,21.2,33,22,26.7,23.6,8.7,-8.7,7.1,29.9,4.7,28.3,-8.7,17.3,25.2,12.6,18.9,18.9,25.2,37.8,22.8,16.5,12.6,22.8,0,0,11.8,9.4,-11,15.7,21.2,21.2,7.9,-14.9,-8.7,40.1
14,The Sidhe,,0,0,10.7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
15,The Guests,,0,0,10.7,-34.4,48.9,39.7,11.5,42,31.3,2.3,-22.2,19.1,-32.1,-16.8,6.9,35.1,-16,-3.1,22.9,3.1,35.9,-12.2,-13,-35.9,-12.2,-23.7,-12.2,7.6,-6.1,-15.3,-30.6,13,-12.2,14.5,-20.6,-8.4,15.3,-13.8
16,Lady of the Flame,,0,0,10.7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,Wildlanders
17,The Alchemist,,0,0,10.7,60,60,55,30,10,50,25,40,15,42,45,20,25,15,5,15,5,0,0,-5,15,25,35,40,10,25,50,35,15,-30,-30,0,20,15,10,The Sidhe
18,The Maker,,0,0,10.7,60,60,55,30,10,50,25,40,15,42,45,20,25,15,5,15,5,0,0,-5,15,25,35,40,10,25,50,35,15,-30,-30,0,20,15,10,The Sidhe
19,The Lady of the Island,,0,0,10.7,-1.55,54.7,43.65,2.75,29.9,42.5,10.25,41.7,28.7,-12.95,40.1,1.55,24.75,12.95,-9.85,-1.55,-10.6,34.2,16.5,-4.700001,15.75,-3.55,-11.8,30.3,20.05,27.15,-19.3,-2.75,1.95,-2.400001,14.15,-10.65,-15.75,23.95,1.55,Unseelie Court,Fishing Village
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Re: Faction ID's getting scrambled
...and here's the faction database asset.
Code: Select all
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
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m_Enabled: 1
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m_Script: {fileID: 11500000, guid: a188b433183989440a69ac3b2d2e653a, type: 3}
m_Name: TLE Faction Database
m_EditorClassIdentifier:
personalityTraitDefinitions:
- name: Openness
description: General appreciation for art, emotion adventure, and variety
- name: Imagination
description:
- name: Artistic Interests
description:
- name: Emotionality
description:
- name: Adventurousness
description:
- name: Intellect
description:
- name: Liberalism
description:
- name: Conscientiousness
description: Self-discipline, duty, and meeting outside expectations
- name: Self-efficacy
description:
- name: Orderliness
description:
- name: Dutifulness
description:
- name: Achievement-striving
description:
- name: Self-discipline
description:
- name: Cautiousness
description:
- name: Extraversion
description: Engagement with the external world, interacting with people
- name: Friendliness
description:
- name: Gregariousness
description:
- name: Assertiveness
description:
- name: Activity Level
description:
- name: Excitement-seeking
description:
- name: Cheerfulness
description:
- name: Agreeableness
description: Considerate, kind, generous, trusting and trustworthy, helpful
- name: Trust
description:
- name: Morality
description:
- name: Altruism
description:
- name: Cooperation
description:
- name: Modesty
description:
- name: Sympathy
description:
- name: Neuroticism
description: Tendency to feel anger, anxiety, or depression
- name: Anxiety
description:
- name: Anger
description:
- name: Depression
description:
- name: Self-consciousness
description:
- name: Immoderation
description:
- name: Vulnerability
description:
relationshipTraitDefinitions:
- name: Affinity
description: (Required)
presets:
- name: Monk
description:
traits:
- 60
- 60
- 55
- 30
- 10
- 50
- 25
- 40
- 15
- 42
- 45
- 20
- 25
- 15
- 5
- 15
- 5
- 0
- 0
- -5
- 15
- 25
- 35
- 40
- 10
- 25
- 50
- 35
- 15
- -30
- -30
- 0
- 20
- 15
- 10
factions:
- id: 12
name: Monastery
description:
color: 0
parents:
traits:
- 81.8
- 56.4
- 62.3
- 12.7
- 4.9
- 55.5
- 16.5
- 44.8
- 28.2
- 41.8
- 40.9
- 7.5
- 30.7
- 21.2
- -14.9
- 26.7
- 3.9
- -13.3
- -21.2
- -31.5
- 24.4
- 37
- 44.8
- 45.6
- 15.7
- 33.8
- 22
- 40.9
- 7.1
- -76.3
- -66.1
- -78.7
- 15.7
- -67.6
- -55.9
relationships:
- factionID: 13
inheritable: 1
traits:
- 43
- factionID: 1
inheritable: 1
traits:
- 36.4
- factionID: 2
inheritable: 1
traits:
- 17.4
- factionID: 3
inheritable: 1
traits:
- 14.1
- factionID: 4
inheritable: 1
traits:
- 4.1
- factionID: 8
inheritable: 1
traits:
- 24
- factionID: 9
inheritable: 1
traits:
- 20.7
- factionID: 10
inheritable: 1
traits:
- -20.7
- factionID: 11
inheritable: 1
traits:
- 13.1
percentJudgeParents: 0
- id: 13
name: Fishing Village
description:
color: 2
parents:
traits:
- 22.8
- -8.7
- -14.2
- 16.5
- -42.5
- 21.2
- -6.3
- 29.1
- 33
- 16.5
- 27.5
- -9.4
- 22
- 10.2
- -3.9
- -11.8
- -9.4
- 25.3
- -22
- -10.2
- 9.4
- -14.9
- -6.3
- 19.7
- 14.2
- 48
- -22
- -12.6
- 14.9
- 7.9
- -6.3
- 10.2
- 18.1
- 10.2
- -13.4
relationships:
- factionID: 12
inheritable: 1
traits:
- 46.3
- factionID: 1
inheritable: 1
traits:
- 24.8
- factionID: 8
inheritable: 1
traits:
- 14.9
- factionID: 9
inheritable: 1
traits:
- 7.4
percentJudgeParents: 0
- id: 1
name: Green Council
description:
color: 5
parents:
traits:
- -22
- 43.3
- 37
- -12.6
- 18.1
- 47.2
- 8.7
- 40.1
- 18.1
- -15.7
- 46.4
- -11.8
- 26.7
- 15.7
- -12.6
- -16.5
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- 44.8
- 3.9
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- 5.5
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- 26
- 12.6
- 29.9
- -30.7
- 9.4
- 0
- -19.7
- 11
- -14.2
- -22.8
- 26.7
- -12.6
relationships:
- factionID: 12
inheritable: 1
traits:
- 33.2
- factionID: 13
inheritable: 1
traits:
- 5.8
- factionID: 2
inheritable: 1
traits:
- 42.2
- factionID: 3
inheritable: 1
traits:
- 7.4
- factionID: 4
inheritable: 1
traits:
- 7.4
- factionID: 8
inheritable: 1
traits:
- 32.3
- factionID: 9
inheritable: 1
traits:
- 24.8
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-
- Posts: 29
- Joined: Mon Mar 02, 2020 1:44 pm
Re: Faction ID's getting scrambled
Further digging into the code and debugging reveals that the array index correlates with the incorrect factions. That is, when I look at the factions[] array in the database in memory, I see that the factions at indices 1 & 9 (which correlate with the faction IDs for the parents of the "Lady of the Island") those are the indices for the "Fishing Village" and the "Unseelie Court", both of which are found when exporting the database and, presumably, when using it at runtime. So I'm picking through to see if there is code that is using the array index by mistake rather than the faction ID. Haven't found it yet...
-
- Posts: 29
- Joined: Mon Mar 02, 2020 1:44 pm
Re: Faction ID's getting scrambled
Found one of the issues, I believe. In FactionDatabaseImportExportCSVWindow.cs on line 267, the parent ID is used as an index in the factions array, rather than performing a search for the matching faction key:
I believe it *should* be:
or something of the sort.
Continuing to dig...
Code: Select all
for (int j = 0; j < faction.parents.Length; j++)
{
row.Add(db.factions[faction.parents[j]].name);
}
Code: Select all
for (int j = 0; j < faction.parents.Length; j++)
{
row.Add(db.GetFaction(faction.parents[j]).name);
}
Continuing to dig...
Re: Faction ID's getting scrambled
Hi,
Thanks for providing the detailed analysis. Yes, that certainly appears to be a bug with the CSV export. I'm sorry about the bug. I hope you can straighten out the mixed IDs in the CSV file and import a corrected version back into your faction database. I'll post a patch fix by end of day tomorrow.
Thanks for providing the detailed analysis. Yes, that certainly appears to be a bug with the CSV export. I'm sorry about the bug. I hope you can straighten out the mixed IDs in the CSV file and import a corrected version back into your faction database. I'll post a patch fix by end of day tomorrow.
-
- Posts: 29
- Joined: Mon Mar 02, 2020 1:44 pm
Re: Faction ID's getting scrambled
Thanks! Glad I can help! No worries; these things happen. I think there might be another one lurking somewhere in the deserializer, as when I load a character with a Faction Member component, the in-memory representation has an incorrect faction object in the faction field, though the faction ID field on the GameObject is correct. I never used the exporter before today (for debugging), so I think it’s unlikely that the bug I found also loads the incorrect faction data in the GameObject... but I could be wrong.
Cheers
Dave
Cheers
Dave
-
- Posts: 29
- Joined: Mon Mar 02, 2020 1:44 pm
Re: Faction ID's getting scrambled
After fixing the code in my local setup, I believe all my remaining problems stemmed from the ridiculous fact that I was loading a saved game with the bad data. Argh. Once I dumped the saved game, things appeared to work perfectly well. I'll let you know if I see any other issues...
Thanks!
Thanks!
Re: Faction ID's getting scrambled
Hi,
This patch contains the changes that will be in the next update. I only made a fix similar to what you proposed in your post above (with some extra error checking) and a trivial change to the Import tab's "Name (#)" field, changing it to Name Column (#)" to help remind users how those fields work.
LH_CSVExportPatch_2020-09-27.unitypackage
This patch contains the changes that will be in the next update. I only made a fix similar to what you proposed in your post above (with some extra error checking) and a trivial change to the Import tab's "Name (#)" field, changing it to Name Column (#)" to help remind users how those fields work.
LH_CSVExportPatch_2020-09-27.unitypackage