Hi, I am very new.
I would like to know where I can assign a certain subtitle panel to a specific actor.
Example:
Actor "NPC1": NPC Subtitle Panel.
Actor "Player": PC Subtitle Panel.
Actor "Narrator": Narratos Subtitle Panel.
I use Dialogue Manager Standard.
Thank you very much.
Assign Subtitle Panel.
Re: Assign Subtitle Panel.
Hi,
Thanks for using the Dialogue System! To assign an actor to speak a node, set the node's Actor field:
To tell an actor to use a specific panel, add a Dialogue Actor component to the actor's GameObject, and set the Subtitle Panel Number field:
If you only want to use a different panel for a single dialogue entry node, include a [panel=#] markup tag in the node's Dialogue Text.
If you want to change panels at runtime, use the SetPanel() sequencer command.
Thanks for using the Dialogue System! To assign an actor to speak a node, set the node's Actor field:
To tell an actor to use a specific panel, add a Dialogue Actor component to the actor's GameObject, and set the Subtitle Panel Number field:
If you only want to use a different panel for a single dialogue entry node, include a [panel=#] markup tag in the node's Dialogue Text.
If you want to change panels at runtime, use the SetPanel() sequencer command.
Re: Assign Subtitle Panel.
Thank you!
if in the conversation I have 4 actors and I need each one to have a different assigned panel? Can I add more Dialogue Actor to the same object?
How can I access to the "response menu" through the node([panel=x])? I have verified that it cannot be accessed to this panel.
if in the conversation I have 4 actors and I need each one to have a different assigned panel? Can I add more Dialogue Actor to the same object?
How can I access to the "response menu" through the node([panel=x])? I have verified that it cannot be accessed to this panel.
Re: Assign Subtitle Panel.
Hi,
Note that you can assign a different menu panel for an actor using their Dialogue Actor component, too.
Use a different GameObject for each actor.
That's not supported. Use the SetMenuPanel() sequencer command instead.
Note that you can assign a different menu panel for an actor using their Dialogue Actor component, too.
Re: Assign Subtitle Panel.
Thank you so much!