[SOLVED]Bridge Quests with conversations

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Tony Li
Posts: 22054
Joined: Thu Jul 18, 2013 1:27 pm

Re: Bridge Quests with conversations

Post by Tony Li »

Thanks. I received your email, and I'm downloading the project now. I'll try to let you know what's going on by the end of the day.
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Tony Li
Posts: 22054
Joined: Thu Jul 18, 2013 1:27 pm

Re: Bridge Quests with conversations

Post by Tony Li »

Hi,

I emailed you a solution with screenshots. I'll recap it here in case others run into the same issue:

Change the Return node's Condition to 'Discuss Quest" instead of Discussed Quest".

To track down the issue, I temporarily set the Dialogue Manager's Debug Level to Info. When I returned to the quest giver, the conversation showed that all of the dialogue entry nodes' Conditions evaluated false, including:

Code: Select all

CurrentQuestState("exploreBoatAndReturn") == "success"

This is because the quest will not complete until it receives the "Discussed Quest" message, which occurs after the conversation has started. By changing it to "Discuss Quest", which is sent before the conversation starts, the quest is properly in the success state when the conversation checks it.
mschoenhals
Posts: 118
Joined: Thu Dec 19, 2019 7:38 am

Re: Bridge Quests with conversations

Post by mschoenhals »

Thanks Tony! That did the trick. I'm not sure I would have come up with that solution on my own - I'm going to take a look at how you troubleshooted this one. I'll also check the other quests to see if the same issue arises.

Thanks very much for all your help, much appreciated! :D
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Tony Li
Posts: 22054
Joined: Thu Jul 18, 2013 1:27 pm

Re: [SOLVED]Bridge Quests with conversations

Post by Tony Li »

Glad to help!
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