Having trouble integrating the Dialogue system for a 2D game.
I'm able to get the player to interact and bring up the dialogue for an NPC but I'm having difficulties:
- getting the dialogue to skip to the end on the first 'X' press and continue to the next dialogue on Second 'X' press
- getting the reply options to be navigated and via the arrow keys and selected via the 'X' key (my game doesn't use the mouse at all)
I tried digging through the documentation but I didn't have any luck. Any help is appreciated.
2D integration
Re: 2D integration
Hi,
2. Set the Display Settings > Subtitle Settings > Continue Button dropdown to Always.
3. Tick the Dialogue Manager's Input Device Manager > Always Auto Focus checkbox.
4. Make sure your dialogue UI's subtitle panel(s) have continue buttons, and those continue buttons have StandardUIContinueButtonFastForward scripts. The Basic Standard Dialogue UI prefab is a good example to follow:
5. Select menu item Edit > Project Settings. In the Input section, map the 'X' key to the 'Submit' input:
1. Inspect the Dialogue Manager.
2. Set the Display Settings > Subtitle Settings > Continue Button dropdown to Always.
3. Tick the Dialogue Manager's Input Device Manager > Always Auto Focus checkbox.
4. Make sure your dialogue UI's subtitle panel(s) have continue buttons, and those continue buttons have StandardUIContinueButtonFastForward scripts. The Basic Standard Dialogue UI prefab is a good example to follow:
5. Select menu item Edit > Project Settings. In the Input section, map the 'X' key to the 'Submit' input:
Ticking Always Auto Focus and mapping 'X' to 'Submit' should take care of this, too.
Re: 2D integration
worked like a charm!!! Thank you very much!