Hello,
Hopefully this is a pretty easy question, but I couldn't seem to find how to access actor fields within the sequencer in the documentation.. How do I go about doing that?
I'm wanting it to look something like this:
Thanks,
DC
Getting Actor Fields in Sequencer
Re: Getting Actor Fields in Sequencer
Hi,
You can use the [lua(code)] markup tag. Example:
If you're writing your own sequencer command, you can access the actor's fields fairly easily in C# using DialogueLua.GetActorField(). If you need to do this and have questions, just let me know.
You can use the [lua(code)] markup tag. Example:
Code: Select all
AnimatorPlay([lua(Actor["Bob"].DefaultAnimation)])
Re: Getting Actor Fields in Sequencer
Exactly what I was looking for!
Thanks again!
-DC
Thanks again!
-DC
Re: Getting Actor Fields in Sequencer
Glad to help!