The idea is that the player could listen to the possible response options before making a decision (this is to help players who might have trouble reading).
So far I've tried constructing an entryID similar to entrytags:
Code: Select all
public void constructCommand() {
var dialogueEntry = DialogueManager.CurrentConversationState.subtitle.dialogueEntry;
int conversationID = dialogueEntry.conversationID;
int entryID = dialogueEntry.id;
string entrytag = "Player_" + conversationID + "_" + entryID;
DialogueManager.PlaySequence("AudioWait(" + entrytag + ")");
}
Any help would be appreciated!