I'm loading up the example Dialogue UI provided with the standard DS install which is located at Plugins>PixelCrushers>DialogueSystem>StandardUIPrefabs>Templates>Letterbox>Letterbox Template Standard Dialogue UI for my Dialogue Manager prefab at runtime
The issue that I'm having is that when each line of dialogue displays, it's fades up from 0 to 1 alpha twice on each line of dialogue that I've entered from the Dialogue Database. This results in a undesirable "flickering" effect that is very distracting when playing the game. I've search everywhere to find where this fading function is called, but I cannot determine where it is found to correct this undesired effect.
Letterbox Example Fades text twice
Re: Letterbox Example Fades text twice
Hi,
The Letterbox UI has children named NPC Subtitle Panel and PC Subtitle Panel. Inspect them and try changing their Visibility dropdowns to Until Superceded.
This will prevent them from fading out and immediately back in at the same time when a second subtitle uses the same subtitle panel.
The Letterbox UI has children named NPC Subtitle Panel and PC Subtitle Panel. Inspect them and try changing their Visibility dropdowns to Until Superceded.
This will prevent them from fading out and immediately back in at the same time when a second subtitle uses the same subtitle panel.
Re: Letterbox Example Fades text twice
Works perfectly now. Thank you so much for the quick support response!
Re: Letterbox Example Fades text twice
Glad to help!