Scroll View Nagivation Joystick
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- Posts: 7
- Joined: Sun Nov 08, 2015 7:14 pm
Scroll View Nagivation Joystick
Hello dear friends, I've got a problem with the navigation of the Scroll View in the Quest Log panel with my joystick.
I need to do all things you could do with keyboard and mouse but with my joystick, and when you are in the Quest Log Window I can navigate to Accepted, Completed and Cancel buttons, even to the Quests Scroll View but I can't open/toggle it and, this is the core thing, I can't get a reference to the TRACK and ABANDON buttons.
So, if you are using a joystick in your game, ¿how could you navigate to Quests to track or abandon them?
See the example in Attachments
Thank you
I need to do all things you could do with keyboard and mouse but with my joystick, and when you are in the Quest Log Window I can navigate to Accepted, Completed and Cancel buttons, even to the Quests Scroll View but I can't open/toggle it and, this is the core thing, I can't get a reference to the TRACK and ABANDON buttons.
So, if you are using a joystick in your game, ¿how could you navigate to Quests to track or abandon them?
See the example in Attachments
Thank you
- Attachments
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- Sin título.jpg (93.95 KiB) Viewed 2362 times
Re: Scroll View Nagivation Joystick
Hi,
If possible, use the Unity UI version instead of Legacy Unity GUI. See the scenes in Assets/Dialogue System/Examples/Unity UI Examples for examples. The Dialogue Manager prefab in Assets/Dialogue System/Prefabs also uses Unity UI.
Unity UI has automatic joystick navigation. You just need to tick the Auto Focus checkbox on the quest log window to enable it.
If possible, use the Unity UI version instead of Legacy Unity GUI. See the scenes in Assets/Dialogue System/Examples/Unity UI Examples for examples. The Dialogue Manager prefab in Assets/Dialogue System/Prefabs also uses Unity UI.
Unity UI has automatic joystick navigation. You just need to tick the Auto Focus checkbox on the quest log window to enable it.
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- Posts: 7
- Joined: Sun Nov 08, 2015 7:14 pm
Re: Scroll View Nagivation Joystick
Hello Tony Li,
I will try it this afternoon and if something happends I will write it down here. Thank you for your reply!!!
I will try it this afternoon and if something happends I will write it down here. Thank you for your reply!!!
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- Posts: 7
- Joined: Sun Nov 08, 2015 7:14 pm
Re: Scroll View Nagivation Joystick
Hi Tony!
It works!!! than you a lot!!!! you saved me so much time!
Thank you!
It works!!! than you a lot!!!! you saved me so much time!
Thank you!
Re: Scroll View Nagivation Joystick
Glad I could help!
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- Posts: 7
- Joined: Sun Nov 08, 2015 7:14 pm
Re: Scroll View Nagivation Joystick
Hey! I have something new here to ask...
In the Main Menu, when you press the "ESC" button, has the same problem. There's no way to use my joystick in there because I can't see auto focus check box because all of them are created by code.
Is there anyway to do it without coding my joystick in there???
See attachements files :
Thanks
In the Main Menu, when you press the "ESC" button, has the same problem. There's no way to use my joystick in there because I can't see auto focus check box because all of them are created by code.
Is there anyway to do it without coding my joystick in there???
See attachements files :
Thanks
- Attachments
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- Sin título1.jpg (94.83 KiB) Viewed 2353 times
Re: Scroll View Nagivation Joystick
Yes! Use the Dialogue System Menu Template Prefab available on the Dialogue System Extras page. It's the first button under "Extras: Frameworks, Demos, and Example Scenes".
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- Posts: 7
- Joined: Sun Nov 08, 2015 7:14 pm
Re: Scroll View Nagivation Joystick
And where to put this prefab "UI" ?? I saw it and tried it with the example of the pack but for my Dialog Manager?
Re: Scroll View Nagivation Joystick
Just add this prefab to your main menu scene: Dialogue System Menus/Prefabs/UI. It doesn't have to be a child or parent of the Dialogue Manager; it can be its own separate object hierarchy. Use the instructions on page 2 of the documentation. Your Dialogue Manager must also be in the main menu scene because the menu system will rely on it to load games.juanchokinu wrote:And where to put this prefab "UI" ?? I saw it and tried it with the example of the pack but for my Dialog Manager?
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- Posts: 7
- Joined: Sun Nov 08, 2015 7:14 pm
Re: Scroll View Nagivation Joystick
Hello Tony,
Thank you so much for your time and answer. It worked!!!
Amazing!
Thank you!!!
Thank you so much for your time and answer. It worked!!!
Amazing!
Thank you!!!