Fixed: PositionSaver on NavMeshAgents didn't restore rotation.
Improved: Added UIButtonKeyTrigger.monitorInput property, option to visually simulate pressed state.
Save System: Added support for async saving; SaveSystem.SaversRestartGame() is now public.
Emerald AI: Updated integration for version 2.4.
NOTE: Unity has requested Asset Store publishers to submit new releases with a minimum of Unity 2018.4. The next release of Love/Hate will require Unity 2018.4 or higher.