First Method:
This method uses the typewriter effect's UnityEvents. Configure the typewriter effect's OnCharacter() event to disable the continue button GameObject and configure OnEnd() to enable the continue button GameObject:
Second Method:
This method uses a sequence that listens for the special sequencer message "Typed" that the typewriter sends when it's done.
To hide the continue button until the {{end}} duration is reached (see Cutscene Sequences Tutorials), use these sequencer commands:
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SetContinueMode(false);
SetContinueMode(original)@{{end}}
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SetContinueMode(false);
SetContinueMode(original)@Message(Typed)
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SetContinueMode(false);
SetContinueMode(true)@Message(Typed)